Quote:
Originally Posted by madshi
You mean the default LUTs created by madVR are too dark? Or are they only too dark if you activate custom primaries?
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well..I output PC range off ffdshow and my displays all have PC range(so no levels conversion needed)
that's my RGB32HQ picture :
http://www.image-load.eu/out.php/i157521_rgb32hq.png
now w/ ddcc doing the gamut conversion(8bit LUT created in ddcc) in HR :
http://www.image-load.eu/out.php/i157519_ddcc.png
and that's w/ a 16bit LUT from yesgrey's app in t3dlut() :
http://www.image-load.eu/out.php/i157520_lut.png
so that 16bit LUT is way too dark, and my .ini settings appear to be OK...even yesgrey agrees.
and I'm getting opposite results when I put this LUT in madVR
that's w/ ddcc(8bit LUT created in ddcc) in HR :
http://www.image-load.eu/out.php/i157518_hr.png
this is the stock HD LUT in madVR :
http://www.imagebam.com/image/43c8ae32526309
and this is my custom 16bit LUT :
http://www.imagebam.com/image/c716bb32526310
I know ddcc "works" coz it matches what the PS script outputs(slightly better of course)...
I think you may wanna give the option to the user to choose untouched levels or TV>PC conversion, and then make 2 LUT's :
SD: REC.601 (untouched levels OR levels expansion from TV to PC)
HD: REC.709 (untouched levels OR levels expansion from TV to PC)
but anyway, the CMS is pretty broken right now I think, waiting for yesgrey's feedback