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Old 23rd May 2016, 05:29   #38128  |  Link
Asmodian
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Join Date: Feb 2002
Location: San Jose, California
Posts: 4,407
Quote:
Originally Posted by JarrettH View Post
Is that worth using if I already calibrate with my Spyder2 software? I've heard of it, but it seems even more technical. Is it better?
Especially the Spyder2 is too old for modern displays, I had to replace my Spyder3 years ago because it could not read accurate colors on the new WLED backlights that seem ubiquitous now or on anything with a wide gamut. Also as they age the filters change so the meters do simply go bad with time (heat, water, oxygen, etc.). Edit: I used the meter with Argyllcms, not their software, which as mentioned, is not very good.

A 3DLUT and a Windows calibration as done by Spyder's software is not the same thing. Think of the Windows calibration as the first step of a calibration and the 3DLUT as the full calibration done in one step.

huhn mentioned using the rendering option "enable windowed overlay" because madVR bypasses the GPU's calibration hardware completely in that mode but it loads the values from the GPU and applies then internally at its high bit depth and before dithering. This does offer better quality but it does not help if the values are bad to start with.

Quote:
Originally Posted by leeperry View Post
Please advise whether that'd make a sample useful to anything as many music videos on that channel end up with that white bar in the top right center
Is the "cleanup image borders by cropping" option not a good solution? It is probably meant to clean up faded or distorted edges of analogue captures but it could work well here too?
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madVR options explained

Last edited by Asmodian; 23rd May 2016 at 05:41.
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