Thread: LZW compression
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Old 26th February 2016, 20:30   #6  |  Link
pandy
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Join Date: Mar 2006
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You can use old concept: bitplane - RGB= 3 channels, 8 bits in channel so in total 24 bitplanes - they may be correlated together and this should be quite nice to do multi thread nowadays.
And usually they apply first RLL and later LZW.
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