Quote:
Originally Posted by Iron_Mike
@WorBry: I'm glad u finally woke up and entertain the idea of "weights" - a concept used in scientific formulas and equations since the dawn of time, and that includes the field of color science.
This is good, this could indicate progress !
Maybe next time before u have ur temper tantrum, u can put the bottle aside, and read posts properly. Zorr did directly mention weights to u in regards to ffmpeg's implementation but u seem to have chosen to ignore that... until u remembered.
well, to quote u: what gives ?
yeah, hence me throwing it out there and asking for opinions... ;-)
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I have never not had an 'idea of weights'. That's what my last series of tests in the 'SSIM and GMSD metrics' thread was about - to see if any weighting or resizing is being applied to the luma-converted U and V planes in the muvsfunc SSIM and GMSD implementations:
https://forum.doom9.org/showthread.p...63#post1870863
And your original question about 'weights' here was:
Quote:
Originally Posted by Iron_Mike
...so what are opinions about how to weigh the GMSD/SSIM results if the css of the dist differs ?
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Which both I and ChaosKing answered:
Quote:
Originally Posted by WorBry
You don't. You either convert the css of the 'distorted' clip to that of the reference or vice versa. They must be the same format - period. It's the fundamental requirement of Full Reference Image Quality Assessment. You seem to be laboring under this notion that it should somehow be different. 'Full Reference' - think about it.
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(You still seem to have that notion)
Quote:
Originally Posted by ChaosKing
But to compare different css you have to resize the chroma plane to match the same clip format for ssim/gmsd. It's similar to a rgb and yuv clip, one has to be converted wich alters your final score a little bit.
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Now enough of your insults and overt gas-lighting.
@VS_Fan and Poisondeathray. Thanks. Alot to think about there.