Quote:
Originally Posted by `Orum
Sure you can do that, but aren't chroma planes supposed to be changed when doing TV->PC level conversion? If not one could simply do a MergeChroma() as well...
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Maybe. I think that was the reason he chose intermediate as the default setting (chroma is processed intermediate strength). You can leave it default 100, or increase it to 200 , or 0 for YLevels like behaviour. Eitherway, you don't get contamination of greyscale patches with smoothlevels (you can disable dithering too as well) . ie. U=V . So it is a problem with coloryuv