Quote:
Originally Posted by aufkrawall
I could never notice a real performance advantage of one render path over the other, what was too much with D3D9 was also the case with 11 and vice versa.
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There IS 1 exception: D3D9 old path (when you switch off the present frames in advance box) !! (I'm using it in FSE). It's about 40% faster then the rest!!! (I couldn't try overlay mode at all since it doesn't want to work for me).
Drawbacks (as madshi told us): no overlay mode and no NNEDI3 interop in this mode.