How do YouTube, Rumble, and BitChute do it on-the-fly during playback, *with* built-in pitch-correction? My assumption is they're pitch-correcting the audio track in real-time while merely dragging or speeding FPS all other tracks in the playing file, including subtitles.
If there were a capture utility that could snag a file from one of those sites off a dropped URL, with user-selected playback settings applied, that would be one solution, albeit a source-specific one.
Last edited by Honeyko; 25th December 2020 at 08:09.
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