Quote:
Originally Posted by Didée
The result shown by R3Z looks quite good. However, the DetailBasedGrain function looks really fishy! See:
i.e.
take source, let Blockbuster add noise to flat areas, let addgrain add noise everywhere, and finally blur *everything* (including the original underlying content!)
Is that really the intended operation?
Oh, and ... the "BM" parameter is declared as integer variable, but it's supposed to be a string variable - see default(bm).
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Its supposed to blur the grain added by blockbuster and then add some extra grain ontop after this to help blend in the added grain.
I asked around a bit for help on how to do that and after making the function I had no comments until now !
Edit: I see whats wrong, i am making a few changes and we will see if i have learnt anything.