Quote:
Originally Posted by Yanak
Hi, and sorry for the late reply, i posted here how to add it into Staxrip that needs x64 full chain to work :
https://github.com/stax76/staxrip/is...ment-302266265
I don't have much time for now to explain more in details than there but if you have questions let me know, i'll try to answer them.
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Thanks. I was even surprised it even worked on my first try.
On a side note about this filter I highly recommend everyone to try higher InpaintPre and Postblur especially when doing only inpainting. The default settings are highly lacking. At the moment I'm using InpaintPreBlur=3, InpaintPostBlur=8 and the result is on another level. I didn't not find any higher settings to be of any use.
Also P=3 also caused a strip right in the middle of the logo, but using P=2 made a much more uniform blend that wasn't stretched to the middle.
I also changed the the instances of colormatrix settings from 607 to 709 since that is what my material is.
I suppose the only thing left to experiment is to try to use FFT3DGPU instead of the cpu version which is one of the post processing filters.
PS. This filter also benefits highly from multi-threading after you have done the analyses. It seems it can't analyze in multiple threads