Quote:
Originally Posted by videoh
That requirement is clearly stated as item 2 in the Readme.txt file.
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Of course it is.
Thing is, my license.txt file *does* reside in the dgdecnv2053 directory. I figured the DGDecodeNV.dll hardlink, from the plugins64 folder, would trigger it too. Guess not. And the 'Bad license' text on the green output is very faint, and very, very small.