Thread: Type of sources
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Old 9th August 2011, 19:06   #7  |  Link
Dogway
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Join Date: Nov 2009
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Awesome, when strict maths are required Im out, but I understood better with the explanation. Since it is the most demanding one I will leave it later after I process the first source.

I found out (and already posted on the specific thread) that QTGMC is not suited for anime, in that sense I was about to use MCBobUv5, but I guess that since this is not an usual anime source, being 30fps and mostly zoom and pans, I can get by with qtgmc which delivers better results, and use mcbob only where I find ghosting problems. I think the source is frame based, and I read there's no way to read any parity tag from the source to fix parity change, and the nature of the source makes it almost impossible to accurately spot this by eye, so I will fix them after the first pass (deinterlace to lossless) if I find something strange.
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