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Old 16th March 2013, 03:47   #5  |  Link
benwaggoner
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Join Date: Jan 2006
Location: Portland, OR
Posts: 4,770
Quote:
Originally Posted by LoRd_MuldeR View Post
I don't think there is a "best" one, because they all have their pros and cons.
Indeed. I really want a very neutral one. Fine details like text should come out legible without aliasing and without the letter shapes changing significantly frame-to-frame.

Beyond that, I don't want extra hard-to-compress detail like ringing. And I want it to be reasonably sharp, without problematic blurring or sharpening.

Quote:
But a nice comparison of various resize kernels (not all available in libswscale) can be fond here, for example:
http://svn.int64.org/viewvc/int64/re...c/kernels.html
This is good! Of the ones in libswscale, Gauss looks to be the best. Oddly, though bilinear is shown as the most neutral of all, which doesn't match my experience.

It'd be nice if they'd say which parameters were being used in bicubic, lanczos, etcetera.

Time for more testing!
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