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Old 12th October 2007, 06:11   #75  |  Link
TheRyuu
warpsharpened
 
Join Date: Feb 2007
Posts: 787
Quote:
Originally Posted by Raere View Post
Are you using r680?

Maybe you could make another build with imh and me-prepass? I use those, so they're useful for me. If they're not hard to implement, why not? Also, I don't know what they're calling hadamard these days, but can that be implemented too? As far as I know that's still somewhat useful. And maybe an SSE2 build, as I think most everyone who's encoding x264 at least has SSE2. I dunno, just a thought if you have time. Thanks!
x264's main stuff is written in asm so using a build that used sse2 in it would pretty much be useless in terms of speed increase (considering only 1 part of x264 uses code that the compiler generates that way).

http://www.sendspace.com/file/ei6xlw

That is x264 with the following patches:
-thread pool
-AQ
-IMH
-Faster dai
-Subme7
-me-prepass
-fpel (hadamard, or however you spell it)

Causes x264.exe to weigh in it a hefty 1.03mb
I have absolutely no idea if it'll work. It built fine without errors, so it should work. Have fun trying it out
All the patches together might in some way screw something up. I have no idea, but all the patches applied, applied without errors, those that did give errors were patched manually by hand.
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