Thanks guys!
Quote:
Originally Posted by Manni
isn't black bar detection essential for many? You lose that with native.
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Yes, and yes.
Quote:
Originally Posted by Warner306
At 1080p, a GTX 1050 Ti can't do tone mapping for 60 fps content with highlight recovery enabled. highlight recovery is the killer, as it pushes rendering times way over 16ms. This is with scale chroma separately enabled.
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Is that with copyback? Does using D3D11 native decoding change anything?
Quote:
Originally Posted by Asmodian
Yes!
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This is without highlight recovery, though, I guess? What happens if you enable that, too?
And while we're at it, which NGU Upscaling quality (Luma only, chroma set to "normal") can the 1050 Ti do for 1080 -> 4K? Medium or High?