For what it's worth: I still had the render queue not filling correctly issue with 0.92.16, it only worked in FSE. However, it seems to have disappeared after a Windows restart. Maybe you want to keep an eye out on this.
Edit: The CPU load with HDR pixel shader conversion is also a bit high, especially with highlight reconstruction.
Last edited by aufkrawall; 21st September 2018 at 11:57.
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