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You mean, for FrameSurgeon interpolation ?
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Any.
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For this to be practical, I would need to be able to review only the interpolated frames
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For Morpheus, yes.
Script function SelectRanges(), included with Prune plug:-
https://forum.doom9.org/showthread.p...60#post1715260
Code:
Function SelectRanges(clip c,String "SCmd",String "Cmd",Bool "TrimAudio",Float "FadeMS",Bool "Ordered") {
# SelectRanges() by StainlessS. Required:- FrameSel, Prune, RT_Stats
# Wrapper to Select frames/ranges along with audio, can supply frames/ranges in SCmd string And/Or Cmd file.
# The wrapper makes for easier usage of Prune() which supports up to 256 input clips, but requires a clip index,
# eg '3, 100,200' would specify clip 3, range 100 to 200. The wrapper does away with the necessity for the clip index as we
# are only using a single clip here.
#
# SCmd: Frames/Ranges specified in String (Frames/Ranges either Chr(10) or ';' separated, infix ',' specifies range, eg 'start,end').
# Cmd: Frames/Ranges specified in file (one frame/range per line, comments allowed, see FrameSel for Further info).
# *** NOTE ***, If both Cmd and SCmd supplied AND Ordered == False, then will process Cmd file and then SCmd string afterwards, ie
# Will select ranges in Cmd file and in order specified (rather than auto ordering ranges) and then append ranges specified in
# SCmd string (and in order specified).
# TrimAudio:
# True(default), selects audio belonging to selected frames/ranges
# False, returns original audio, probably out of sync (maybe totally out of whack if Ordered == false and selected ranges out of order).
# FadeMS: (default 1.0 millisec). Linear Audio Fade duration at splices when TrimAudio==true, 0 = dont fade (might result in audio 'clicks/cracks').
# Ordered:
# True(default), all frames/ranges are returned in sequencial order. Any frame specified more than once will return only 1 instance.
# False, All frames/Ranges are returned in specified order, Cmd processed first and then SCmd. Frames/ranges specified more than once
# will return multiple instances. Allows out-of-order trimming of clip, eg re-sequencing of scenes in movie.
#
# Does not make much sense to select individual frames with audio, best used with ranges.
# Will coalesce individually selected adjacent frames/ranges before any Fade, ie only audio fade where sensible to do so.
# TrimAudio==false with non Ordered selection will result in completely out of sync audio.
c
TrimAudio=Default(TrimAudio,True) # default true trims audio, false returns original audio (audiodubbed, as Framesel returns no audio)
FadeMS=Float(Default(FadeMS,1.0)) # 1 millisecond linear fadeout/fadein at splices
Ordered=Default(Ordered,True) # True (default) frames/ranges will be Ordered and selected only once even if specified more than once.
# False, frames/ranges returned in specified order, Cmd processed 1st and then SCmd.
PruneCmd = (TrimAudio) ? "~Prune_"+RT_LocalTimeString+".txt" : ""
(!TrimAudio)
\ ? FrameSel(scmd=SCmd,cmd=Cmd,Ordered=Ordered)
\ : FrameSel_CmdReWrite(PruneCmd,scmd=SCmd,cmd=Cmd,Ordered=Ordered,Prune=True,range=true)
(TrimAudio) ? Prune(Cmd=PruneCmd,FadeIn=True,FadeSplice=True,FadeOut=True,Fade=FadeMS) : NOP
# If TrimAudio==true then delete Prune temp file, Else restore original Audio to the now audio-less clip
(TrimAudio)
\ ? RT_FileDelete(PruneCmd)
\ : (c.HasAudio) ? AudioDub(c) : NOP
Return Last
}
I guess I could knock up a script to show FrameSurgeon Interpolations, too. Give us a little time.
Is it just single frames, or ranges interpolated ?