Quote:
Originally Posted by huhn
the FSE used in win 10 isn't exclusive anymore it should be there but that how FSE now works. FSE avoids bugs like sending 10 bit to the GPU driver when the GPU has to send 8 bit where it will produce banding (powered by nvidia).
there is a way to get a more "FSE" FSE on win 10 but you should be fine with WFS which can easily get a composition rate mismatch too.
HDR-SDR 3D LUT are created for this. this may matter for tone mapping which isn't used here.
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Thanks for the reply, sorry I may be misunderstanding this part, are you saying it can be an issue when dithering from 10bit source to 8bit output?