Maybe it happens only with UHD but it could be anything, much likely it relates to d3d11, when I use gpu-context=angle in mpv then it's fine. When I extend the screens instead of duplicating it then it's fine as long as I start the player directly on the TV, yesterday I started the player first on the desktop (because the TV wasn't on yet) and moved it to the TV screen afterwards which caused the problem to appear.
|