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Old 18th October 2019, 13:04   #57645  |  Link
Blight
Software Developer
 
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Join Date: Oct 2001
Location: Israel
Posts: 1,005
Has anyone using Windows 7 recently noticed MadVR leaking GPU memory?

For some reason, after playing some media, I see Zoom Player's GPU memory usage go up to 1.8gb (out of 2gb, with wdm/csrss taking the rest) and eventually MadVR will not be able to create the Direct3D device or just show an empty image.
Even after closing the graph, I can see that Zoom Player uses GPU memory (which it doesn't natively, only the filters allocate GPU memory), which leads me to suspect it's a leak.

I haven't been able to find that culprit, the only major piece of software I installed was office 365 and windows update patches.
Tried updating to the latest NVidia drivers, didn't make a difference.

Windows 7 64bit fully patch.
NVIDIA GT1030 latest drivers.
LAV Decoding (DXVA2 native).

MadVR set to use:
1. windowed overlay rendering.
2. 6cpu/6gpu queue size.
3. presenting (windowed mode) 6 frames in advance.
4. chroma upscaling : lanczos 3 taps
5. image downscaling : lanczos 3 taps
6. image upscaling : lanzos 3 taps
7. use DXVA chroma upscaling when doing (both).
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Yaron Gur
Zoom Player . Lead Developer

Last edited by Blight; 18th October 2019 at 13:35.
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