Quote:
Originally Posted by VoodooFX
Did you changed mode="Inpaint" to mode="Deblend" to check if it crash? ("Inpaint" doesn't crash)
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It worked O.K.
But when I was trying to call it more than once
Code:
InpaintFunc(mask="test.bmp", loc="tl",mode="Deblend",speed=1)
InpaintFunc(mask="test.bmp", loc="tl",mode="Both",speed=1)
Now it crashes, we are happy now
EDIT: The plugin somehow clears or is overwriting an existing framebuffer pointer?
The crash itself occurs at an internal RGB24-RGB32 conversion but since the destination frame does not exist (zero pointer) it will show "access violation".
I'll have a look at the dll source.