Quote:
Originally Posted by Beak
Avisynth does not report a line error but the script crashes both MeGui and Bsplayer.
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InpaintFunc scans the entire file when first used & creates a data
file, I'm guessing that you are taking this as a crash, when in fact it is busy working, it can take quite some time for this 1st pass.
After the first pass, it would need to be restarted, eg in VirtualDubMod, you would re-open the AVS file (or F7 in the
script editing window).
In addition, I would suggest that you see this post here, InpaintFunc misbehaves a bit without the addition mentioned there.
http://forum.doom9.org/showthread.ph...09#post1443309
Changing:
Code:
catch (dummy)
{in2.analyzelogo(Masque).trim(0,-1).converttoRGB32
imagewriter(ID,0,1,"ebmp") }""")
To:
Code:
catch (dummy)
{
show=true
in2.analyzelogo(Masque).trim(0,-1).converttoRGB32
imagewriter(ID,0,1,"ebmp")
}""")
If the above suggestion is unrelated, would be good to upload at least a few dozen frames with a at least one change in scene.