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Old 3rd August 2011, 17:29   #2  |  Link
StainlessS
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Quote:
Originally Posted by Beak View Post
Avisynth does not report a line error but the script crashes both MeGui and Bsplayer.
InpaintFunc scans the entire file when first used & creates a data
file, I'm guessing that you are taking this as a crash, when in fact it is busy working, it can take quite some time for this 1st pass.
After the first pass, it would need to be restarted, eg in VirtualDubMod, you would re-open the AVS file (or F7 in the
script editing window).

In addition, I would suggest that you see this post here, InpaintFunc misbehaves a bit without the addition mentioned there.
http://forum.doom9.org/showthread.ph...09#post1443309

Changing:
Code:
              catch (dummy)
               
              {in2.analyzelogo(Masque).trim(0,-1).converttoRGB32
              imagewriter(ID,0,1,"ebmp")      }""")
To:

Code:
   catch (dummy) 
              {
              	show=true
              	in2.analyzelogo(Masque).trim(0,-1).converttoRGB32
              	imagewriter(ID,0,1,"ebmp")      
              }""")
If the above suggestion is unrelated, would be good to upload at least a few dozen frames with a at least one change in scene.
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