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Old 24th July 2018, 17:58   #23  |  Link
bradwiggo
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Join Date: Jun 2018
Posts: 51
Quote:
Originally Posted by lansing View Post
It's the sample script I posted. The snow was moving at 24 fps while the character was at 60 fps. Lowering the block size to 16x16 was able to detect the snow, but it wasn't able to interpolate any new snow object in between, so I think mvtools has reach its limit on this one. But you can try to tweak other parameters yourself to see if it helps.
When I look at one of the previous attempt I had made, the snow does move position every frame, but it seems to be in position x in one frame, and then it will appear I both position x and y the next frame, and then just y the one after.

How did you tell it was detecting the snow if it wasn't changing it, is there a way to view all the moving objects it has detected?
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