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Old 6th December 2021, 03:26   #62441  |  Link
flossy_cake
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Join Date: Aug 2016
Posts: 605
Quote:
Originally Posted by flossy_cake View Post

However this doesn't appear to be MadVR's fault at all, since the same thing occurs when applying sharpening enhancements through MPC-HC's own shaders dialog.

Nope, I was wrong. Changing the renderer to something other than MadVR solves the issue.

Therefore it is MadVR that is implementing the pre/post resize scaling rule with respect to shaders.

Please can we have an option in MadVR to globally lock the application of shaders to pre/post resize so that we can get consistent results.
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