View Single Post
Old 26th January 2020, 16:17   #73  |  Link
poisondeathray
Registered User
 
Join Date: Sep 2007
Posts: 5,374
Quote:
Originally Posted by redfordxx View Post
OK, I see it is much more complex than I thought.

Now, I spent few hour on rotation clip, but it is notworking as it is supposed to, I think.
I post it probably later somewhere, so maybe someone finds the problem.
You would have to make some assumptions about camera distance to a "target" plane ; the effect of camera rotation on the "2.5d" plane would look quite different depending on different distances for a given camera/lens setup. Up close , the sheer effect on the 2.5d plane would be greater (greater angles for a given degree of rotation). A far shot would have less effect, the end result approaches something closer to translation x,y

But you're not necessarily looking for mathematically correct optics, are you ? You're only looking for a closer "match" as determined by deshaker %ok blocks . ie. It's not necessary that your "label" of "x,y" degree rotation is accurate, only that it "looks" more similar to the previous frame
poisondeathray is offline   Reply With Quote