why don't you ask them in the mpc-be thread? for some reason they post new version in that thread not in a new one.
it's fully supported in mpc-be.
you can make it work in mpc-hc (i personally test it in there) but some feature don't work they need player support.
d3d11 native decode works perfectly with mpc VR so lavfilter is supported.
using mpc-be with lavfilter is pretty normal lavfilter simply has a bigger feature level.
in the end it is directshow and so it should work fine with ffdshow too.
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