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Originally Posted by madshi
Agree with nevcairiel. Although super-xbr was originally made for pixel art! Which means that maybe Hyllian may want to look into this issue? Not sure if it's easily fixable, though.
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It would certainly be great if he can reduce the rounding that seems to occur, which also eats into some details. Maybe he can optimize that to be a little less aggressive.
Quote:
Originally Posted by madshi
There are some samples which show significant problems with the bilateral chroma upscaler, though. So once we concentrate on that, we'll have to collect such samples and try to fix them. For now I'm still concentrated on SuperRes.
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OK. I would be very interested in some samples that show artefacts, because when I used them on mine, I was pleasently surprised by it's sharpness and detail retention.