24th July 2016, 17:17
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#2207
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Moderator
Join Date: Nov 2001
Location: Netherlands
Posts: 6,364
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Quote:
Originally Posted by pinterf
Bit-depth conversions (no dithering, no range conversion, etc...)[LIST][*]ConvertTo8bit()[*]ConvertTo16bit()[*]ConvertToFloat()
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Quote:
Btw, regarding the functions ConvertTo8Bits(), etc ...
What about replacing them with a single one:
ConvertToBitDepth(bit-depth=8/16/float, dither=none/random/ordered/...)
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http://forum.doom9.org/showthread.ph...17#post1773217
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