Quote:
Originally Posted by huhn
@Manni
as long as no other user group reproduces the problem you should assume your end device first.
more then try to reproduce is is not possible for me.
i blamed mclingos screen first too.
@If6was9
i'm over this topic
i'm using 8 bit myself. i'm recommending it for quite sometime but...
if TV processing would be flawless we wouldn't get any issues.
every TV in theory can do the same as madVR. that doesn't change that 10 bit has to work properly.
edit: AFAIK the AMD HDR API needs 10 bit input. that doesn't stop you from sending 8 bit to the display but you have to use 10 bit rendering which creates this bug if i see this correctly.
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8bit in madVR and gpu,
in this way we will be safe from any problems,
the work done by madVR with dithering is impeccable.
I trust anyone to notice the difference between 10bit and 8bit + dithering ....
Conversely, errors in color conversion or band saturation with the 10bit are clearly visible
If I send HDR 8bit, through AMD RX580 to PJ, I see no bug