Thread: Avisynth+
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Old 31st May 2016, 09:32   #1645  |  Link
pinterf
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Join Date: Jan 2014
Posts: 2,314
Quote:
Originally Posted by MysteryX View Post
I posted some time ago about AviSynth+ x64 taking HUGE amounts of memory. The fault is mine. AviSynthShader takes more than twice the memory in x64, trying to figure out why. If I remove that, all the other filters take slightly more memory but perform faster.

From what I tested so far, AviSynthShader may be the only x64 filter that isn't working as expected.
Pointers are double in size in x64. Although there are arrays and structs with pointers in your code but it does not explain the difference. Perhaps DirectX?
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