Quote:
Originally Posted by MysteryX
I posted some time ago about AviSynth+ x64 taking HUGE amounts of memory. The fault is mine. AviSynthShader takes more than twice the memory in x64, trying to figure out why. If I remove that, all the other filters take slightly more memory but perform faster.
From what I tested so far, AviSynthShader may be the only x64 filter that isn't working as expected.
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Pointers are double in size in x64. Although there are arrays and structs with pointers in your code but it does not explain the difference. Perhaps DirectX?