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Old 15th May 2015, 12:41   #30033  |  Link
ibius
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Join Date: Jan 2005
Location: Germany
Posts: 52
Quote:
Originally Posted by Siso View Post
I noticed that in D3D11 fullscreen windowed mode the average present stats are around 0.48ms, in D3D9 they are around 0.14ms. What is the difference actually, isn't D3D11 better?
You're a bit late to the party, it's a known issue.

Quote:
Originally Posted by madshi
madVR v0.88.7 released
Code:
* fixed: D3D11 render queue didn't fill in Windows 7
Thanks for that, it also fixed my render queue and unusually high CPU usage in FS, on Win8.1.

There's still strange behavior when flushing after copy to backbuffer - half-full render queue in FS/FSE.

With 'flush and wait (sleep)' enabled for 'after copy to backbuffer', I still get render queue 3-5/8, but at least present times go down to reasonable values, although not as low as D3D9's.

'Flush' and 'Flush and wait (loop)' result in additional high CPU usage.

Last edited by ibius; 15th May 2015 at 12:43.
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