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Old 10th August 2018, 18:13   #15  |  Link
ifb
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Join Date: Dec 2009
Posts: 72
Quote:
Originally Posted by videoh View Post
The theoretical performance benefit of using a 3D LUT versus implementing the underlying math is reduced by the need for accurate interpolation. In DGHDRtoSDR performance is achieved with CUDA parallelism, so I don't need to bother with 3D LUTs. madVR supports both modes (3D LUTs and "pixel shader math").
For my use case, it's not even about performance. If the "pure" math approach could achieve the same results as the LUT, I would use it if only to avoid the .cube file dependency. As it is, I didn't create the LUT and I don't need/want to tweak a multi-step filter chain to try and match it right now.
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