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Old 10th August 2018, 20:11   #19  |  Link
Cary Knoop
Cary Knoop
 
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Join Date: Feb 2017
Location: Newark CA, USA
Posts: 397
Quote:
Originally Posted by videoh View Post
Nonsense.
It's a simple mathematical formula that won't significantly toll any decent GPU.

Out of curiosity what kind of operation would you not call performance heavy?

I would call performance heavy operations that need neighboring pixels or comparing values from prior or next frames, not single pixel/channel operations.
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