Not sure if this has been posted recently already or not (looked back a half dozen pages could not find)
Code:
Colorbars(pixel_type="YV12")
ConvertBits(10) # return this looks ok
return ConvertToY8 # EDIT: ConvertToY() Same
EDIT: With info added
Treating it a RGB ? (I think may have already been reported, seem to remember upside down thing).
EDIT: Think may be same problem as posted on here:-
https://forum.doom9.org/showthread.p...92#post1868592
2nd code block
Code:
ConvertToYV12
#ConvertToYV16
#ConvertToYV24
#ConvertToYV411 # ConvertBits Will Fail
#ConvertToY8 # ConvertBits() 10, 12, 14, and 32 will fail (Upside down weird colors), 16 OK.
Think was also reported in Avs+ thread, but cannot find it.
Please ignore this post.
EDIT: Dec 2018, Wonkey_Monkey already reported problem here:-
https://forum.doom9.org/showthread.p...16#post1860916
Pinterf response
Quote:
Thanks. Seems that it's not guarded by an error message to allow only 8 bit sources. Based on the upside down result, it simply runs on the 8 bit packed rgb case.
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