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Old 13th April 2009, 12:19   #220  |  Link
leeperry
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Join Date: Aug 2004
Posts: 3,477
Quote:
Originally Posted by madshi View Post
You mean the default LUTs created by madVR are too dark? Or are they only too dark if you activate custom primaries?
well..I output PC range off ffdshow and my displays all have PC range(so no levels conversion needed)

that's my RGB32HQ picture :
http://www.image-load.eu/out.php/i157521_rgb32hq.png

now w/ ddcc doing the gamut conversion(8bit LUT created in ddcc) in HR :
http://www.image-load.eu/out.php/i157519_ddcc.png

and that's w/ a 16bit LUT from yesgrey's app in t3dlut() :
http://www.image-load.eu/out.php/i157520_lut.png

so that 16bit LUT is way too dark, and my .ini settings appear to be OK...even yesgrey agrees.

and I'm getting opposite results when I put this LUT in madVR

that's w/ ddcc(8bit LUT created in ddcc) in HR :
http://www.image-load.eu/out.php/i157518_hr.png

this is the stock HD LUT in madVR :
http://www.imagebam.com/image/43c8ae32526309

and this is my custom 16bit LUT :
http://www.imagebam.com/image/c716bb32526310

I know ddcc "works" coz it matches what the PS script outputs(slightly better of course)...

I think you may wanna give the option to the user to choose untouched levels or TV>PC conversion, and then make 2 LUT's :
SD: REC.601 (untouched levels OR levels expansion from TV to PC)
HD: REC.709 (untouched levels OR levels expansion from TV to PC)

but anyway, the CMS is pretty broken right now I think, waiting for yesgrey's feedback

Last edited by leeperry; 13th April 2009 at 12:27.
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