Sounds cool, but wouldn't it make more sense measuring quality by halving the source framerate and comparing upsampled FPS to the original frames instead of double-upsampling and comparing to the already imperfect recreated frames? Settings that worked well for a lower source framerate will surely work even better for a higher one.
Besides I don't get why everyone's using FRC as the golden measure, all it does is blending frames like ConvertFps but slow.
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