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Old 9th January 2018, 18:26   #4  |  Link
poisondeathray
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Join Date: Sep 2007
Posts: 5,377
Quote:
Originally Posted by TomArrow View Post
Hey, thanks. Yes, I thought that might be the reason. But lowering the aq makes the shadows look terrible/static-grainy, which is much worse than this problem.

Isn't there some additional switch to counter specifically this problem?
That is the switch is most responsible for the redistribution. It's not just object edges, it takes away from frame edges too

Preserving grain needs bits. There is no way around it. Use higher bitrate / lower CRF if you want to use a higher AQ strength

Or change your strategy and prefilter degrain/denoise to reduce the amount of grain
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