Quote:
Originally Posted by TomArrow
Hey, thanks. Yes, I thought that might be the reason. But lowering the aq makes the shadows look terrible/static-grainy, which is much worse than this problem.
Isn't there some additional switch to counter specifically this problem?
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That is the switch is most responsible for the redistribution. It's not just object edges, it takes away from frame edges too
Preserving grain needs bits. There is no way around it. Use higher bitrate / lower CRF if you want to use a higher AQ strength
Or change your strategy and prefilter degrain/denoise to reduce the amount of grain