Thread: Avisynth+
View Single Post
Old 17th May 2016, 13:01   #1582  |  Link
pinterf
Registered User
 
Join Date: Jan 2014
Posts: 2,309
Quote:
Originally Posted by MysteryX View Post
Isn't AviSynth supposed to be written with plain C to work with various compilers?
There are intrinsics, the problem was mentioned recently.

Quote:
Originally Posted by MysteryX View Post
and what would be the advantages over using Stack16 format? 16-bit processing can be done right now with Stack16 format and AviSynthShader.
Ugly and slow. Dead end but exists because of Avisynth limitations.

Quote:
Originally Posted by MysteryX View Post
In terms of major features, there are 2 options for next steps:
1. Getting x64 to work as expected
I think this point now depends on plugin writers.

Quote:
Originally Posted by MysteryX View Post
2. Implementing 16-bit support
Which one is most important?
I believe that fixing the code for x64 might uncover a few hidden issues affecting the x86 build. Working on 16-bit support is definitely more exciting to program.
The second point is more entertaining for me. Personally I don't like coding if there is no fun in doing it.

I wouldn't convince anyone. We are still in the phase of convincing plugin writers to support the avs 2.6 color spaces as a minimum.
pinterf is offline