@manolito
back from job marathon...
Thanks for the bug report about the double pulldown procedure. It was a recent entry, after the re-definition of NTSC progressive w/ pulldown flags framerate as
29.97 (2:3 pulldown) instead of
23.976 (2:3 pulldown). Very easy to fix.
About the other post (
https://forum.doom9.org/showpost.php...postcount=3135), I will take a careful look. My time for A2D is running so low that I have to be absolutely sure in making changes to the code in order not to insert more damages than gains. I'm sure you can understand. From the link you reported (
https://forum.doom9.org/showthread.p...21#post1850321) the discussion was way long: after sept 3rd (your post here), solutions #1, #2, #3 are still valid from your more recent findings?
Bye