Quote:
Originally Posted by LoRd_MuldeR
I don't think there is a "best" one, because they all have their pros and cons.
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Indeed. I really want a very neutral one. Fine details like text should come out legible without aliasing and without the letter shapes changing significantly frame-to-frame.
Beyond that, I don't want extra hard-to-compress detail like ringing. And I want it to be reasonably sharp, without problematic blurring or sharpening.
This is good! Of the ones in libswscale, Gauss looks to be the best. Oddly, though bilinear is shown as the most neutral of all, which doesn't match my experience.
It'd be nice if they'd say which parameters were being used in bicubic, lanczos, etcetera.
Time for more testing!