Quote:
Originally Posted by FranceBB
Yep, starting with the BBC Whitepaper is always a good starting point as it basically explains how the conversion should be done.
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Am I crazy for wanting to add scene-specific tone mapping to compress anything over 1,000 nits via dynamic PQ metadata? This was a goal from the beginning, otherwise, I would have written this thing to just output a static LUT.
And what's this color curve you speak of? I don't remember reading anything about that. I know that I have to weigh R, G, and B by differing factors to determine the overall luminance of a PQ pixel, but that's about it. Everything else seems to treat R, G, and B independently of each other.
Oh, and here are some more screenshots.