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Old 19th September 2018, 13:58   #52481  |  Link
madshi
Registered Developer
 
Join Date: Sep 2006
Posts: 9,140
madVR v0.92.15 released

http://madshi.net/madVR.zip

Code:
* HDR: improved overall tone mapping quality
* HDR: added "color tweaks for fire & explosions" option
* HDR: "restore details in compressed highlights" renamed to "highlight recovery"
* HDR: improved "highlight recovery" algo, now uses/requires DirectCompute
* HDR: added trade quality option "compromise on tone & gamut mapping accuracy"
* HDR: maxCLL is now used (if valid)
* HDR: added "hdrVideoPeak" profile variable
* HDR: added (limited) support for HDR OSD bitmaps
* added "report BT.2020 to display" calibration option
* added true GPU mode info (color format, bitdepth & dynamic range) to OSD (Nvidia only)
* fixed: low latency mode could result in judder/stuttering
* fixed: OSD API sometimes drew stuff in the wrong position
* fixed: madHcNet32/64.dll produced DCI-P3 3DLUTs with incorrect header
* added undocumented "ShowHdrMode" empty file/folder option
I've changed quite a bit of code for all the HDR changes, some of this just a couple of days ago (not even in the latest HDR test build yet). So there's a certain chance some new bugs might have crept in. If so, let me know. Fixing such new bugs should hopefully not be too difficult.

Here's a little HDR tone mapping comparison which shows the quality improvements:

https://forum.doom9.org/showthread.p...67#post1852667

Last edited by madshi; 23rd September 2018 at 23:51.
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