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Old 1st August 2015, 18:52   #32344  |  Link
Pantara
Registered User
 
Join Date: Jul 2015
Posts: 1
@madshi

Hi,
I might have found a bug in madVR.I am using madVR v0.88.21 in combination with the 64-bit RC of MPC-HC+CCCP. Since some time (I first noticed it with v0.88.14) the video often pauses when you leave the fullscreen mode. I already checked the settings of madVR, as well as MPC but wasn't able to find a checkbox or anything similar (The option "delay playback start until render queue is full" is also inactive). The problem didn't occur with older versions of madVR (and the same version of MPC). It was already there in Windows 8.1 and now continues to occur since I upgraded to Windows 10. It also doesn't happen if you select a renderer other than madVR.
This is my setup:


MPC-HC (CCCP Build, 64-bit)
---------------------------

Build information:
Version: 1.7.8.162 (d12a1c4) (blitzkrieg) (master@46ce9d6)
Compiler: MSVC 2013 Update 4
Build date: May 4 2015 00:21:53

LAV Filters:
LAV Splitter: 0.65.0.8
LAV Video: 0.65.0.8
LAV Audio: 0.65.0.8
FFmpeg compiler: MinGW-w64 GCC 4.9.2

Operating system:
Name: Windows NT 10.0 (build 10240)
Version: 10.0 (64-bit)

Hardware:
CPU: Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz
GPU: NVIDIA GeForce GT 540M (driver version: 10.18.13.5362)


EDIT:
I turned on debug OSD and it's always printing "Resetting Direct3D device failed (8876086c)" when you leave the fullscreen mode and the video stops.
There's also sometimes a "dxva proccessing failed" message (when you open up a file, etc.)

Last edited by Pantara; 3rd August 2015 at 02:39.
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