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Old 23rd December 2008, 11:10   #3  |  Link
thetoof
Sleepy overworked fellow
 
Join Date: Feb 2008
Location: Maple syrup's homeland
Posts: 933
TempGaussMC uses mvdegrain in the bobbing process, so you may combine step 1 and 2 with it (and add additionnal denoising afterwards, but seeing your clip I don't think it's necessary)
Here's a modded version for the latest MVTools2 or the multithreaded build by josey_wells in which I added a bool "mt" parameter (true = mvtools 2.3.0.0, false = mvtools 1.9.7.7). Chroma shift correction has been disabled with MVTools2 since it has been corrected in MVTools 1.10.2.1.
http://www.mediafire.com/download.php?zjmtgc2qrzi
Code:
#compare the 3 edimodes... each has its pros and cons (they work better with different elements of the frame). Test and choose! tr2=3 = mvdegrain3 (2=mvdegrain2 and 1=mvdegrain1) You can (should) play with the other settings to see what leads to better results on the whole clip.
a=tempgaussmc_beta1mod(edimode="eedi2", tr2=3)
b=tempgaussmc_beta1mod(edimode="nnedi", tr2=3)
c=tempgaussmc_beta1mod(edimode="yadif", tr2=3)
interleave(a,b,c)
Dehaloing is also strongly recommended. I'd like to give you a good mt_convolution line for that, but unfortunately I don't fully understand how it works yet (help anyone?). In the meantime, you can look into dehalo_alpha, yahr and a few others.
http://forum.doom9.org/showthread.php?t=140623
http://forum.doom9.org/showthread.ph...53#post1205653

So, here's my workflow suggestion:
tgmc
if you want pc levels : smoothlevels(preset="tv2pc" (+ a bunch of other tweaks)) or ylevels or coloryuv
dehalo
color correction/enhancement
resize (could do it with lsfmod to sharpen)
crop
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