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Old 26th February 2017, 22:41   #42761  |  Link
LexSfX
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Join Date: Feb 2012
Posts: 36
Quote:
Originally Posted by madshi View Post
Nearest neighbor was only ever there to demonstrate how bad it is. I never intended anybody to actually use it. Why would you prefer it over other scaling options?

Try super-xbr or the new NGU pixart test builds. They should make your TASvideos look much better.
I guess you don't understand. Seeing the individual pixels is important in watching retro speed runs; especially tool-assisted speed runs, as pixel-perfect play is common there. I don't want a blurry image or distorted-shaped pixels when upscaling such videos. Also, I agree that nearest-neighbor is relatively bad, as my post explained. The algorithm I linked to in my post is a superior algorithm to nearest neighbor, as it hides the misshapen-pixels problem nearest neighbor has without eliminating its crystal clarity.

Unless loading custom shader presets such as those at https://github.com/libretro/slang-shaders and https://github.com/libretro/common-shaders is added, I may have to stick with madVR v0.93.1 indefinitely. Actually, that would be an awesome idea. There are tons of awesome shader presets there that would be nice to use in a media player.
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