Thread: MeGUI x64
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Old 29th March 2018, 08:53   #426  |  Link
Zathor
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Join Date: Nov 2009
Posts: 2,405
Quote:
Originally Posted by tormento View Post
I'd like to know from Zathor why he uses AviSynth scripts to transcode audio in MeGUI_x64 as there is no build of AudioLimiter.dll and ffmpeg can do all the dirty job
Lazyness?
Additionally I would like to keep 32bit and 64bit to be the same.

So I could switch if someone provides me the details. E.g. which command line to be used with ffmpeg to down/upscale (as in the avisynth scripts - e.g. found here: https://forum.doom9.org/showthread.p...87#post1461787) . Question would also be if only the "output channels" should be replaced by ffmpeg or also the other stuff (sample rate, ...).
And what needs to be done if the encoder is not ffmpeg but e.g. qaac? I assume it needs to be piped?

Also I would like to know if there is a change in quality.

But yes, in general it would make sense to switch so that we can get rid of the audiolimiter and soxfilter plugins.
EDIT: Bottom line - if someone provides me with the details I will implement it.

Last edited by Zathor; 29th March 2018 at 09:12.
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