Quote:
Originally Posted by thetoof
Something I liked to do with old anime was stab with a high dy/xmax + msmooth for "edge noise" or ringing + (for hard cases) temporaldegrain with a fft3d prefiltered clip + dithering (overkill, maybe, but for crappy sources.....)
For line flickering, by LaTo :
Code:
strength = 3
mt_merge(last,last.MVDegrainMulti(last.FFT3Dgpu(sigma=strength*2,plane=4,bw=32,bh=32,ow=8,oh=8,bt=3).MVanalyseMulti(refframes=strength,blksize=16,overlap=4,idx=1),refframes=strength,thSAD=strength*200,idx=1),last.mt_edge("min/max").removegrain(19),U=3,V=3)
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nice tips, something like this could be suitable for most scene on old anime:
Code:
stab(1,10,10)
temporaldegrain(gpu=true)
################################
strength = 3
mt_merge(last,
\ last.MVDegrainMulti(last.FFT3Dgpu(sigma=strength*2,plane=4,bw=32,bh=32,ow=8,oh=8,bt=3).MVanalyseMulti(refframes=strength,blksize=16,overlap=4,idx=1),refframes=strength,thSAD=strength*200,idx=1),
\ last.mt_edge("min/max").removegrain(19),
\ U=3,V=3)
#################################
#some cropping and resizing
The only problem I have with this is that it also darkens(blur?) small bright spots such as a panning shot of a sky that's full of stars. See this
sample here.