I have also noticed better performance with small buffers in madVR, I keep the "number of frames presented in advance" at 3 or 4 and GPU buffers at 4 or 6. I noticed this when I switched to Windows 10 but it doesn't seem to be a universal observation (there don't seem to be any universal observations).
It is a good idea to put "strength during fade in/out" on the same level as "default debanding strength" for reduce banding artifacts (if it is enabled) or keep the trade quality for performance option "don't rerender frames when fade in/out is detected" enabled (recommended anyway, in my opinion).
|