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Old 19th September 2018, 21:37   #52567  |  Link
Ver Greeneyes
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Join Date: May 2012
Posts: 447
madshi, ever since updating to Windows 10 version 1803 I've been having an issue with madVR where my render queues seem "capped" in some way, maybe by GPU memory usage, and trying to use the more expensive algorithms leads to queues not filling up at all even though the render time is very low. I have a GeForce GTX 1080 and I never had problems before updating to Windows 10 version 1803, so I think Microsoft added some sort of new limitation.

I was briefly able to work around it by using FSE mode, but then that stopped working too, so I've fallen back to using extremely simple algorithms that don't hit the cap (even super-xbr is affected). I was hoping that new drivers or windows updates would fix the problem, but no luck so far. Unfortunately the new build of madvr doesn't fix it either. Let me know if there's anything I can do to help debug the issue.
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