Quote:
Originally Posted by honai
@Dark
this is not about dithering to RGB16, but dithering from YV12 (i.e. floating point)
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YV!2 isn't floating-point.
Quote:
Originally Posted by honai
to RGB24/32. What you observed is something totally different, namely GDI dithering from RGB24 to RGB16.
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But then why does it still dither even when I use FFDshow for the conversion?