View Single Post
Old 26th February 2017, 23:37   #42762  |  Link
kalston
Registered User
 
Join Date: May 2011
Posts: 164
Quote:
Originally Posted by LexSfX View Post
I guess you don't understand. Seeing the individual pixels is important in watching retro speed runs; especially tool-assisted speed runs, as pixel-perfect play is common there. I don't want a blurry image or distorted-shaped pixels when upscaling such videos. Also, I agree that nearest-neighbor is relatively bad, as my post explained. The algorithm I linked to in my post is a superior algorithm to nearest neighbor, as it hides the misshapen-pixels problem nearest neighbor has without eliminating its crystal clarity.

Unless loading custom shader presets such as those at https://github.com/libretro/slang-shaders and https://github.com/libretro/common-shaders is added, I may have to stick with madVR v0.93.1 indefinitely. Actually, that would be an awesome idea. There are tons of awesome shader presets there that would be nice to use in a media player.
In the shortcuts section, you can make keybinds to enable nearest neighbour for chroma & luma (even with the latest version). This is what I do when I want to use it (which is not often and mostly for testing purposes). Maybe that would be good enough for you?

Last edited by kalston; 26th February 2017 at 23:41.
kalston is offline   Reply With Quote